Documentation
Analisys Paced Bio Shock
Layout
Neumas
Layout on figma and Pace expected of the game.
Layout through the forms on Figma carried over to Unreal Engine, Pace directly described during construction through the Game Designers' directions, allowed us to be quick in execution of the work.
*The game is a game Jam that as a preparation phase had 3 days compared to a week of work.
The modules in the layout phase give me a lot of flexibility of action because having them predetermined, and being able to recreate them on UE, I can create according to the given directions, without creating spatial artifacts.