Documentation
Analisys Paced Bio Shock
The paced of 6 different levels of Bio Shock.
The blue circles represent the peak of the pace at a specific point in time. The actions (see legend) are associated with constants that change over time relative to their progression.
Every action performed by the player corresponds to a value ranging from 1 to 6. I have calculated one action every 5 seconds.
Layout
Neumas
Layout on figma and Pace expected of the game.
Layout through the forms on Figma carried over to Unreal Engine, Pace directly described during construction through the Game Designers' directions, allowed us to be quick in execution of the work.
*The game is a game Jam that as a preparation phase had 3 days compared to a week of work.
The modules in the layout phase give me a lot of flexibility of action because having them predetermined, and being able to recreate them on UE, I can create according to the given directions, without creating spatial artifacts.